When I was in graduate
school at the University of Georgia I took a class from Dr. Hugh
Gardner on Educational Television Production. I enjoyed the class, but
in 1992 I could not imagine using my video production skills outside
of graduate school. At the time you needed large amounts of studio
space and thousands of dollars in specialized equipment, and I could
not imagine using these skills ever again.
Boy was I wrong.
What it is
Today’s
computers are all capable of creating digital video. Digital video,
as a description, is when you shoot your video with a digital video
camera and then download the video from the camera to the computer
for editing. Digital video cameras work exactly like analog video
cameras. The only difference is that the digital video camera
captures the signal in a format that can be moved to the computer
for editing. Digital video is moved through either a USB connection
(USB2 is preferred because of its speed) or through an IEEE 1394
connection (this is also called Firewire or iLink. You then use
specialized software on the computer to edit the video. Video
editing on a computer allows you to delete parts of a single scene
or to delete an entire scene. Editing allows you to remove live
audio recorded with the video and to put a new audio track over the
video and to add background music to either live audio or voice over
narration.
Video editing
also allows you to add titles, credits, or subtitles to a video.
While professional video editing for long format video (like the
movies) is
done with software such as Apple’s Final Cut Pro,
or the Window’s based Adobe Premier Pro, consumer level video
editing software is available for free on all new computers. On the
Macintosh iMovie is available for free on every new computer,
and on the PC Window’s Movie Maker is available for free on
every new computer. Both pieces of software work pretty much the
same way: you have a clip window where your video scenes show up, a
time line for organizing and editing your clips or scenes, and a
preview window where you can see what you have done. When video is
completed it can be saved as a file that can be seen on a computer,
such as a Quicktime file (.mov extension and the Macintosh default)
or a Windows Media Video (.wmv the Windows default), be exported
to video tape, or, if the computer has a DVD – burner, be written to
a standard DVD disc.
How it
relates to learning with technology
One reason to
use video in the classroom is not for students to create award
winning movies (even though they might), but rather to provide the
students with another way to show that they have met the curriculum
standards. This relates to the issue in Universal Designs for
Learning (O’Neill, 2001), Multiple options for expressing
knowledge. Another reason for doing a project like digital video
is that it helps us move further to the base of Dale’s Cone of
Experience (Dale, 1969) to create direct purposeful activities in an
attempt to make learning less abstract and more concrete.
Video
production requires a lot of work before anybody can shoot a single
scene. Video can be time and resource intensive, so it is best to
have learners working in groups. Research must be done on the topic,
scripts must be written, costumes and props, if needed must be
researched, located and created, and the production schedule must be
set up. Even a short video of five to ten minutes can require a
great deal of planning. Therefore, the creation of the video means
that learners must spend a great deal of time with the content as
they plan the movie, as they create the movie, and as they edit the
movie for final distribution. Learning by creating video may be more
constructivist in nature than learning from a video. By this I mean
that when creating the video everybody will learn something, but
everybody may not learn the same thing. Video production moves
further down the Cone of Experience (Dale, 1969) to be more enactive
(Bruner, 1969). Because digital video can take a long time to do, it
is best to use it with projects where you can meet multiple
curriculum standards from multiple curriculum areas.
General
Technical Issues
1.
When shooting video it is good to have a
shot list written out in advance. This allows learners to track what
has been done and it helps teachers to help students create
something that is a meaning representation of human learning. And on
a practical level, it helps us manage the length of the video so
that it is not too long or too short.
2.
It is preferable to shoot videos in short
scenes. With most cameras and most software a scene is created every
time you start and stop recording by using the pause button.
3.
When you are filming, take a notebook and
pen with you to write the information like Scene 3 take 2 on
it so that you can shoot it at the beginning of the scene. This will
help you find the scenes quickly when editing.
4.
Use a tripod to hold the camera. Shaky
video doesn’t look good, and nobody can hold a camera still for very
long.
5.
Use an external microphone if you need
live audio. The built in microphones on most consumer quality
cameras are not that good beyond five or ten feet.
6. Keep videos as short as possible. Student
produced video will not have the same production values as
professionally produced video. Three to five minutes is a time
length that my classes have found to work pretty well.
General
Class Management Issues
1.
Spread the project out over a period of
time. Do the research first and let students write the scripts. Then
take a week off before letting them shoot the video. Breaking the
project up will provide perspective to the students and time to
think through various problems.
2.
Remember that the goal of the project is
a learning goal: they are to create a representation of what they
know about the topic. Students will want great production quality,
and that is ok, but you need to help them balance a desire for a
great production with the goal of creating a representation of what
they know.
3.
Work in groups and use as many curriculum
standards as you can. If possible, work in conjunction with other
curriculum areas. For example if your students are creating movies
based on the South Carolina 6th social studies curriculum
standard such as 6.4.2 Summarize the features and major
contributions of China, including its golden age of art and
literature, the invention of gunpowder and woodblock printing, and
commercial expansion and the rise of trade. (H, G, E) combine it
with a 6th grade language arts standard such as 6-R1.10
Begin recognizing when statements of fact are not documented and
when opinions are not adequately supported.
4.
Plan in advance for time to edit video.
Seek additional help from other teachers or parent volunteers to
help manage the process. Use handouts to help you answer questions
about video editing.