As the name
implies, claymation involves the use of clay. We use the clay to create
characters, scenery and props for a type of video. It is the same
principle as drawing a stick figure in the corner of a page on
a pad of paper (or a text book) and then on the next page drawing
the figure again but in a slightly different position. After you
draw enough pictures on enough pages you can flip the pages and
watch the character move. Take a look at this example:
In claymation you set up characters in a scene
and take a picture of the scene with a digital camera. If a character
is supposed to move on the screen you move the character slightly and
take another picture. By taking a series of pictures you can create
movement on the screen. You have seen examples
of claymation in TV programs like Gumby or the old Mr. Bill
Show from Saturday Night Live or in the movies such as Chicken
Run or The Nightmare Before Christmas. Obviously movie
studios have more time and talent available to them than students in a
classroom do, so our
movies will not look as smooth or be as long. For an example of
claymation, again I turn to YouTube:
Much like in video,
curriculum standards are selected and students are required to create a
movie that allows them to show what they know about the topic. Because
this is a time intensive activity, I recommend the use of groups. This
will allow for many sets of hands to create characters and scenery. Once
the script is written and the characters and scenery have been created
production begins. Claymation movies can be created by setting
the scene up right and creating three dimensional characters. In this
case you would take your pictures head on. Or you can create a flat
background with one dimensional characters and shoot looking down on the
scene. This video is created by using digital still cameras (not video).
Learners take pictures to show movement and to show action on the
screen. Once all the pictures are taken, they are moved to a computer
where they are edited together. Pictures are ordered and timing of the
pictures adjusted. Adjusting timing is important because some pictures
will move quickly to show movement while other pictures will stay up on
the screen for a long time while a character talks or something is
explained. In order to show movement it is best to use video software,
such as the Macintosh iMovie or Window’s Movie Maker.
However you can use PowerPoint as well to create a self running slide
show that can also be used to create claymation. Just like in digital
video, when video is completed it can be saved as a file that can be
seen on a computer, such as a Quicktime file (.mov extension and the
Macintosh default) or a Windows Media Video (.wmv and the Windows
default), be exported to video tape, or, if the computer has a DVD –
burner, be written to a standard DVD disc. While it is called claymation
it is important to remember that you don’t have to use only clay in the
production. It is perfectly fine (and preferable) to bring in other
types of props and characters to the production.
How it relates
to learning with technology
The reason to use
claymation in the classroom is not to create award winning movies (even
though they might), but rather to provide the students with another way
to show that they have met the curriculum standards. This relates to the
issue in Universal Designs for Learning (O’Neill, 2001), Multiple
options for expressing knowledge. Another reason for doing a project
like claymation is that, as with digital video, it helps us move further
to the base of Dale’s Cone of Experience (Dale, 1969) to create direct
purposeful activities in an attempt to make learning less abstract and
more concrete. And because creating clay figures or other
representations of learning content is a way of creating concrete
objects out of abstraction it helps to make the experience even more
purposeful and direct.
Claymation requires
a lot of work before anybody can shoot a single scene. It can be time
and resource intensive, so it is best to have learners working in
groups. Before anybody touches any clay, research must be done on the
topic and scripts must be written. Then characters and scenery need to
be created and the production schedule must be set up. Even a short
claymation movie of 45 – 120 seconds can require a great deal of
planning. Therefore, the creation of a claymation movie means that
learners must spend a great deal of time with the content as they plan
the movie, as they create the movie, and as they edit the movie for
final distribution. Learning by creating claymation may be more
constructivist in nature than learning from a other types of media. By
this I mean that when creating the final product everybody will learn
something, but
everybody may not learn the same thing. Claymation
production moves further down the Cone of Experience (Dale, 1969) to
enactive. But it is also a great way to manifest the theory of Multiple
Intelligences (Gardner, 1993). Clay is tactile, to be sure, so it helps
provide an outlet for kinesthetic learning, and as you move the scenes
together and try and match them to the audio it requires both
visual-spatial learning and logical-mathematical skills. As you do claymation yourself you will likely see other ways that Multiple
Intelligences can be manifested in this type of learning with
technology. Because claymation can take a long time to do, it is best to
use it with projects where you can meet multiple curriculum standards
from multiple curriculum areas.
General
Technical Issues
1.The type of digital camera does not matter
very much. At Winthrop University we have used older Sony Digital Mavica
cameras that use floppy disks. Resolution of 640x480 is fine for
claymation. Higher resolutions and the use of better cameras will
improve quality, but the older cameras work fine.
2.Full motion, smooth, video is 30 frames per
second. So if you wanted smooth movement of an object moving across the
screen for 5 seconds you would have to set up and take 150 pictures.
That is studio quality, but not classroom practical. While it is
important to show motion, your motion can be quite choppy. Clunky
animation is one of the things that makes claymation visually
interesting.
3.Use a tripod to hold the camera still.
Typically you set up the camera and focus on the background and then
move the characters and backgrounds, not the camera. When you zoom in to
set up the camera leave yourself a couple inches all around your border.
The camera may not focus as tightly as you think it shows. Students will
be disappointed to see a piece of table in their movie.
4.Characters should be light weight, so don’t
make them entirely out of clay. Use
Styrofoam balls for a character’s
head and shape thin aluminum foil to create the body and then cover it
with clay. This will save time and clay.
5.If a character has to move across the stage,
put the character on a strip of paper and use the paper to slide the
character across the stage. (This technique was developed by a group or
5th graders. I learned it from watching 5th
graders do claymation movies.) The more you touch the character the
sooner it will fall apart.
6.You will want to do audio narration of the
movie. It is often easier to lay the audio down (as we say in show biz)
first and then set the timing of your pictures to match the audio.
7.Think of different ways to show movement. If
you have clouds on the background don’t glue them all down. Use double
sided tape and move them as you take pictures. If you have a sun in the
background, use strips of colored paper or clay to show the sun beam
shining.
1.Have room to spread out. When you set up
tripods and there are many people walking around the room it is easy to
accidentally move a camera in a crowded space.
2.Use non-hardening modeling clay. Play-Doh
dries quickly making it inappropriate for use in claymation.
Non-hardening clay will allow you to spread the project out over time
and not worry about the characters falling apart. Non hardening clay can
have a high oil content that may stain hands (temporarily) and tables
and clothes (sometimes permanently), so prepare accordingly.
3.Try and keep the scale of the projects small,
both in terms of time and physical size. A claymation movie in a
classroom should not be longer than 2 minutes (120 seconds) unless you
have a remarkable amount of time to spend on it. Additionally it should
have a physical scale of about the size of a shoe box unless you have a
remarkable amount of storage space in your classroom.
4.This is a very active activity. Prepare for
noise and lots of it. Plan ahead to have parent volunteers to help you
manage the environment.
5.Set a schedule and stick to it. Students will
want beautiful production values, but remember their goal is to create
physical manifestations of what they know. So it is ok if their cow
looks like a pig or if you can see the wire moving the bird across the
screen. You can help teach them time management by giving them a finite
number of class periods for research, character creation, picture
shooting, and editing.
6.As with video, make this a multiple
curriculum standard activity. It is possible to do something like this
that can be very time intensive providing that you can justify it as an
activity that can meet many curriculum standards.
Some
Examples
Below are some examples of Claymation made by students I have
worked with:
First posted
10/01/2008. Original material copyright Marshall G. Jones, Winthrop
University, 2008. Use with permission of the author. http://coe.winthrop.edu/jonesmg/lti/pal