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ARIA overview

2.0.0

Introduction

ActivMedia Robotics Interface for Application (ARIA) Copyright 2002, ActivMedia Robotics, LLC. All rights reserved.

Welcome to ARIA. The software is an object-oriented, robot control applications-programming interface for ActivMedia Robotics' line of intelligent mobile robots.

Written in the C++ language, ARIA is client-side software for easy, high-performance access to and management of the robot server, as well as to the many accessory robot sensors and effectors. Its versatility and flexibility makes ARIA an excellent foundation for higher-level robotics applications, including SRI International's Saphira and the ActivMedia Robotics Basic Suite.

ARIA can be run multi- or single-threaded, using its own wrapper around Linux pthreads and WIN32 threads. Use ARIA in many different ways, from simple command-control of the robot server for direct-drive navigation, to development of higher-level intelligent actions (aka behaviors). For a description of how to integrate parts of ARIA with your other code, see Piecemeal Use of ARIA.

This document contains an overview of ARIA. If you are browsing it in HTML, click a class or function link to view its detail pages. New users should view this document along with the ARIA examples.

You can download new versions of Aria from http://robots.activmedia.com/ARIA

ARIA, Java, Python, Saphira, Colbert and the ActivMedia Basic Suite

ARIA is for C++ object-oriented programmers who want to have close control of their robot. ARIA also is for those who have prepared robot-control software and want to quickly and easily deploy it on one or more ActivMedia Robotics mobile robot platforms.

ARIA now works in Java and Python! It has a Java wrapper and a Python wrapper included with the base release. This means that you can write ARIA programs in Java or Python as if ARIA itself was written in these languages. This wrapper is automatically generated by SWIG (http://www.swig.org) at each release, meaning that unlike three different implementations its consistent between languages, all three languages get new features and are maintained, and the many examples written for C++ ARIA are valid in the other languages.

There are a couple of more complicated/advanced features that don't work yet in these languages (you can use the classes in C++ that use the features, but you can't reimplement these features in the other languages). The only unimplemented feature of SWIG is virtual function overloading which means that you will not be able to make your own ArActions in Java or Python, but you can always add them to the C++ library and use them in Java or Python. For this deficiency the SWIG teams seems to be working on it so likely it will disappear in the future. You also will not be able to make your own ArFunctors for callbacks, but again where thats needed you can make objects in the C++ library and use them in Java or Python. For this deficiency language specific workarounds could likely be written by users, which I could incorporate or if there are large numbers of people using these wrappers we may develop these on our own. Also if the SWIG team solves virtual function overloading th! en simple classes to inherit from will remove the need for ArFunctors. Again though, you can use any of the existing modules in C++ that use these advanced features you just can't use these advanced features in Java or Python.

Look in the javaExamples/README.txt file for directions on how to use the Java wrapper and in the pythonExamples/README.txt for directions on how to use the python wrapper.

For creating applications with built-in advanced robotics capabilities, including gradient navigation and localization, as well as GUI controls with visual display of robot platform states and sensor readings, consider using SRI International's Saphira version 8 or later. Saphira v8 is built on top of ARIA, so you have access to all of ARIA's functionality, as well as its Saphira enhancements.

Non-programmers may create their own robot-control routines easily and simply with Saphira Colbert activity-building language. A Colbert editor, as well as some very advanced robot control applications including Navigator and WorldLink, come in the Saphira/ARIA-based ActivMedia Basic Suite software. They give you GUI access to all the features of your ActivMedia robot, including remote access across the global Internet.

Browse ActivMedia Robotics' support webpages http://www.activrobots.com and http://robots.activmedia.com for these and many other mobile robotics resources.

License and Sharing

ARIA is released under the GNU Public License, which means that if you distribute any work which uses ARIA, you must distribute the entire source code to that work. Read the included LICENSE text for details. We open-sourced ARIA under GPL not only for your convenience, but also so that you will share your enhancements to the software. If you wish your enhancements to make it into the ARIA baseline, you will need to assign the copyright on those changes to ActivMedia, contact aria-support@activmedia.com with these changes or with questions about this.

Accordingly, please do share your work, and please sign up for the exclusive ARIA-users@activmedia.com newslist so that you can benefit from others' work, too.

ARIA may be licensed for proprietary, closed-source applications. Contact sales@activmedia.com for details.

The ARIA Package

ARIA/

  LICENSE    GPL license; agree to this to use ARIA 
  INSTALL    Step-wise instructions for installing ARIA
  README     Also see READMEs in advanced/, examples/, and tests/
  docs/      Extensive documentation in HTML and PDF format
  bin/       Win32 binaries and dlls (Linux binaries in src/)
  examples/  ARIA examples -- a good place to start; see examples README
  include/   ARIA include files, of course
  lib/       Win32 .lib files and Linux .so files
  params/    Robot definition (parameter) files (p2dx.p, for example)
  src/       ARIA source (*.cpp) files and Linux executables

Other ARIA Files of Note

  ARIA.dsp   MSVC++ project file for building the ARIA libraries and examples
  ARIA.dsw   Associated MSVC++ workspace for building ARIA and examples
  Makefile   Linux makefile for building ARIA and examples
  Makefile.dep  Linux dependency
  run	       Linux-only; builds and executes your ARIA applcation
  tests/     Test files, somewhat esoteric but useful during ARIA development
  utils/     Utility commands, not generally needed
  advanced/  Advanced demos, not for the faint of heart (or ARIA novice)

Documentation and Coding Convention

For clarity while you read this technical document, we follow common C++ coding conventions:

1) Class names begin with a capital letter. 2) Enums either begin with a capital letter or are all in caps. 3) Avoid defines whenever possible. 4) Member variables in classes are prefixed with 'my'. 5) Static variables in classes are prefixed with 'our'. 6) Member function names start with a lower case. 7) Capitalize each word except the first one in a name; likeThisForExample. 8) Write all code so that it can be used threaded.

ARIA Client-Server

For those of you who are familiar with SRI International's Saphira software and ActivMedia Robotics' mobile robots and their related technologies, the underlying client-server control architecture for the mobile platform, sensors, and accessories hasn't changed much in ARIA. It's just gotten a lot better and more accessible.

The mobile servers, embodied in the Pioneer 2 and AmigoBot Operating System software and found embedded on the robot's microcontroller, manage the low-level tasks of robot control and operation, including motion, heading and odometry, as well as acquiring sensor information (sonar and compass, for example) and driving accessory components like the PTZ camera, TCM2 compass/inclinometer, and the Pioneer 5-DOF Arm. The robot servers do not, however, perform robotic tasks.

Rather, it is the job of an intelligent client running on a connected PC to perform the full gamut of robotics control strategies and tasks, such as obstacle detection and avoidance, sensor fusion, localization, features recognition, mapping, intelligent navigation, PTZ camera control, Arm motion, and much more. ARIA's role is on that intelligent client side.

Nearest the robot, ARIA's ArDeviceConnection class, at the behest of your application code, establishes and maintains a communication channel with the robot server, packaging commands to (ArRobotPacketSender) and decoding responses (ArRobotPacketReceiver) from the robot in safe and reliable packet formats (ArRobotPacket) prescribed by the client-server protocols.

At its heart, ARIA's ArRobot class collects and organizes the robot's operating states, and provides clear and convenient interface for other ARIA components, as well as upper-level applications, to access that robot state-reflection information for assessment, planning, and ultimately, intelligent, purposeful control of the platform and its accessories.

ArRobot's heart metaphor is particularly apt, too, since one of its important jobs is to maintain the clockwork cycles and multi-threaded rhythms of the robot-control system. Keyed to the robot's main information-packet cycle (hence, no longer a fixed timing cycle), ArRobot's syncronous tasks (ArSyncTask) include the robot server-information packet handlers, sensor interpreters, action handlers, state reflectors, user tasks, and more. And your software may expand, replace, remove, and rearrange the list of synchronized tasks through ArRobot's convenient sensor interp (ArRobot::addSensorInterpTask) and user task (ArRobot::addUserTask) related methods.

Through its Action class, ARIA provides a flexible, programmable mechanism for behavior-level control of the robot server. An associated Resolver class lets you organize and combine actions, for coordinated motion control and intelligent guidance. With ARIA actions, you easily develop integrated guarded-teleoperation and color-blob tracking applications, for example.

ARIA also includes clear and convenient interface for applications to access and control ActivMedia Robotics accessory sensors and devices, including operation and state reflection for sonar and laser range finders, pan-tilt units, arms, inertial navigation devices, and many others.

The versatility and ease of access to ARIA code (sources included!) makes it the ideal platform for robotics client applications development.

Robot Communication

One of the most important functions of ARIA, and one of the first and necessary things that your application must do, is to establish and manage client-server communications between your ARIA-based software client and the robot's onboard servers and devices.

Connecting with a Robot or the Simulator

ArDeviceConnection is ARIA's communications object; ArSerialConnection and ArTcpConnection are its built-in children most commonly used to manage communication between an ActivMedia robot or the SRIsim robot simulator, respectively. These classes are not device-specific, however, so use ArSerialConnection, for instance, to also configure a serial port and establish a connection with a robot accessory, such as with the SICK laser range finder.

You can also use a convenience class called ArSimpleConnector to do the connection for you, this is used in examples/demo, examples/wander, examples/teleop to name a few. This also will take and parse command line arguments so that you don't need to recompile to change where you want to connect. Among other benefits the ArSimpleConnector will try to connect to a simulator if one is running otherwise it'll connect to a serial port... so you don't have to recompile your program for either mode, just don't have a simulator running, or have one running.

Do note that some accessories, such as the P2 Gripper, PTZ camera, P2 Arm, compass, and others, which attach to the robot's microcontroller AUX serial port, are controlled through the client-side device connection with the robot. Use different methods and procedures other than ArDeviceConnection to communicate with and manage those devices through ARIA.

Opening the Connection

After creating and opening a device connection, associate it with its ARIA device handlers, most commonly with ArRobot::setDeviceConnection for the robot or the simulator.

For example, early in an ARIA program, specify the connection device and associate it with the robot:

  ArTcpConnection con;
  ArRobot robot;

Later in the program, after initializing the ARIA system (Aria::init(); is mandatory), set the Connection port to its default values (for TCP, host is "localhost" and port number is 8101), and then open the port:

 con.setPort();
 if (!con.openSimple())
  {
    printf("Open failed.");
    Aria::shutdown();
    return 1;
  }

TCP and Serial connections have their own implementation of open which is not inherited, but has default arguments that make the generic open work for the all default cases. And open returns a status integer which can be passed to the re-implemented and inherited ArDeviceConnection::getOpenMessage in order to retrieve related status string, which is useful in reporting errors to the user without having to know about the underlying device.

Robot Client-Server Connection

After associating the device with the robot, now connect with the robot's servers, ArRobot::blockingConnect or ArRobot::asyncConnect, for example, to establish the client-server connection between ARIA ArRobot and the ActivMedia robot microcontroller or SRIsim simulated server. The blockingConnect method doesn't return from the call until a connection succeeds or fails:

  robot.setDeviceConnection(&con);
  if (!robot.blockingConnect())
  {
    printf("Could not connect to robot... Exiting.");
    Aria::shutdown();
    return 1;
  }

The previous examples connect with the SRIsim simulator through a TCP socket on your PC. Use tcpConn.setPort(host, port) to set the TCP hostname or IP address and related socket number to another machine on the network. For instance, use tcpConn.setPort("bill", 8101); to connect to the Simulator which is running on the networked computer "bill" through port 8101.

Replace ArTcpConnection con; with ArSerialConnection con; to connect with a robot through the default serial port /dev/ttyS0 or COM1, or another you specify with con.setPort, such as con.setPort("COM3");.

At some point, you may want to open the port with the more verbose con.open();.

Connection Read, Write, Close and Timestamping

The two main functions of a device connection are ArDeviceConnection::read and ArDeviceConnection::write. Simple enough. ArDeviceConnection::close also is inherited and important. You probably won't use direct read or write to the robot device, although you could. Rather, ArRobot provides a host of convenient methods that package your robot commands, and gather and distribute the various robot information packets, so that you don't have to attend those mundane details. See the next section for details.

All ArDeviceConnection subclasses have support for timestamping (ArDeviceConnection::getTimeRead). With the robot connection, timestamping merely says what time a robot SIP came in, which can be useful for interpolating the robot's location more precisely.

ArRobot

As mentioned earlier, ArRobot is the heart of ARIA, acting as client-server communications gateway, central database for collection and distribution of state-reflection information, and systems synchronization manager. ArRobot is also the gathering point for many other robot tasks, including syncTasks, callbacks, range-finding sensor and Actions classes.

Client Commands and Server Information Packets

Client-server communications between applications software and an ActivMedia robot or the Simulator must adhere to strict packet-based protocols. The gory details can be found in several other ActivMedia Robotics publications, including the Pioneer 2 Operations Manual and the AmigoBot Technical Manual. Suffice it to say here that ArRobot handles the low-level details of constructing and sending a client-command packets to the robot as well as receiving and decoding the various Server Information Packets from the robot.

Packet Handlers

Server Information Packets (SIPs) come from the robot over the robot-device connection and contain operating information about the robot and its accessories. Currently, there are two types of SIPs: the standard SIP and extended SIPs. The standard SIP gets sent by the robot to a connected client automatically every 100 (default) or 50 milliseconds. It contains the robot's current position, heading, translational and rotational speeds, freshly accumulated sonar readings, and much more. These data ultimately are stored and distributed by ArRobot's State Reflection (see State Reflection below).

Extended SIPs use the same communication-packet protocols as the standard SIP, but with a different "type" specification and, of course, containing different operating information, such as I/O port readings or accessory device states like for the Gripper. And, whereas the standard SIP gets sent automatically once per cycle, your client controls extended packet communications by explicitly requesting that the server send one or more extended SIPs.

ArRobot's standard SIP handler automatically runs as an ArRobot synchronized task. Other SIP handlers are built in, but your client must add each to the connected robot object, and hence to the SIP handler sync task list, for it to take effect. See examples/gripperDemo.cpp for a good example.

You also may add your own SIP handler with ArRobot::addPacketHandler. ArListPos keeps track of the order by which ArRobot calls each handler. When run, your packet handler must test the SIP type (ArRobotPacket::getID) and return true after decoding your own packet type or return false, leaving the packet untouched for other handlers.

Command Packets

From the client side going to the robot server, your ARIA program may send commands directly, or more commonly, use ARIA's convenience methods (Motion Commands and others) as well as engage Actions which ARIA ultimately converts into Direct Commands to the robot. See Commands and Actions for details. At the ARIA-robot interface, there is no difference between Action- or other ARIA convenience-generated commands and Direct Commands. However, upper-level processes aren't necessarily aware of extraneous Direct or Motion Commands your client may send to the robot. Motion Commands in particular need special attention when mixing with Actions. See Commands and Actions below for more details.

Once connected, your ARIA client may send commands to the robot server nearly at will, only limited by communication speeds and other temporal processes and delays. Similarly, the server responds nearly immediately with a requested SIP, such as a GRIPPERpac or IOpac which describe the P2 Gripper or Input/Output port states, respectively.

However, general information from the robot server about its odometry, current sonar readings, and the many other details which comprise its "standard" SIP automatically get sent to the ARIA client on a constant 100 or 50 millisecond cycle. This requires some synchronization with ArRobot.

Robot-ARIA Synchronization

ArRobot runs a processing cycle: a series of synchronized tasks, including SIP handling, sensor interpretation, action handling and resolution, state reflection, and user tasks, in that order. By default, ArRobot performs these sequenced tasks each time it receives a standard SIP from the robot. Its cycle is thereby triggered by the robot so that the tasks get the freshest information from the robot upon which to act.

Of course, syncTasks runs without a connection with a robot, too. It has its own default cycle time of 100 milliseconds which you may examine and reset with ArRobot::getCycleTime and ArRobot::setCycleTime, respectively. ArRobot waits up to twice that cycle time for a standard SIP before cycling automatically.

ArRobot's synchronization task list is actually a tree, with five major branches. If a particular task is not running, none of its children will be called. Each task has an associated state value and a pointer to an ArTaskState::State variable, which can be used to control the process, by turning it on or off, or to see if it succeeded or failed. If the pointer is NULL, then it is assumed that the task does not care about its state, and a local variable will be used in the task structure to keep track of that tasks state.

For each branch, tasks get executed in descending order of priority.

ARIA provides convenient methods to add your own sensor-interpretation and user tasks. Create an ARIA function pointer (Functors) and then add your sensor interpreter (ArRobot::addSensorInterpTask ) or user task (ArRobot::addUserTask) to the list of syncTasks. These tasks can be removed; use ArRobot::remSensorInterpTask or ArRobot::remUserTask to remove sensor interpreter or user tasks, respectively, by name or by functor.

The intrepid ARIA programmer can add or prune branches from the ArRobot task list, as well as leaves on the branches. Do these things by getting the root of the tree with ArRobot::getSyncTaskRoot, and then using the ArSyncTask class to do the desired manipulation.

You may disassociate ArRobot's syncTask from firing when the standard SIP is received, through ArRobot::setCycleChained. But in doing so, you may degrade robot performance, as the robot's cycle will simply be run once every ArRobot::getCycleTime milliseconds.

State Reflection

State reflection in the ArRobot class is the way ARIA maintains and distributes a snapshot of the robot's operating conditions and values, as extracted from the latest standard SIP. ArRobot methods for examining these values include ArRobot::getPose, ArRobot::getX, ArRobot::getY, ArRobot::getTh, ArRobot::getVel, ArRobot::getRotVel, ArRobot::getBatteryVoltage, ArRobot::isLeftMotorStalled, ArRobot::isRightMotorStalled, ArRobot::getComp! ass, ArRobot::getAnalogPortSelected, ArRobot::getAnalog, ArRobot::getDigIn, ArRobot::getDigOut.

The standard SIP also contains low-level sonar readings, which are reflected in ArRobot and examined with the methods: ArRobot::getNumSonar, ArRobot::getSonarRange, ArRobot::isSonarNew, ArRobot::getSonarReading, ArRobot::getClosestSonarRange, ArRobot::getClosestSonarNumber. This information is more useful when applied to a range device; see Range Devices for details. And read the link pages for ArRobot state reflection method details.

ARIA's ArRobot also, by default, reflects in the State Reflection Robot-ARIA Synchronization syncTask the latest client Motion Command to the robot server at a rate set by ArRobot::setStateReflectionRefreshTime. If no command is in effect, the ArCommands::PULSE Direct Command gets sent. State reflection of the motion command ensures that the client-server communication watchdog on the robot won't time out and disable the robot.

You may turn the motion-control state reflector off in the ArRobot::ArRobot constructor (set doStateReflection parameter to false). This will cause Motion Commands to be sent directly to the robot whenever they are called. State Reflection will send a PULSE command to the robot at ArRobot::getStateReflectionRefreshTime milliseconds to prevent the watchdog from timing out.

Range Devices

Range devices (ArRangeDevice) are abstractions of sensors for which there are histories of relevant readings. Currently, there are two ARIA RangeDevices: sonar (ArSonarDevice) and the SICK laser (ArSick). All range devices are range-finding devices that periodically collect 2-D data at specific global coordinates, so the RangeDevice class should work for any type of two-dimensional sensor.

Attach a RangeDevice to your robot with ArRobot::addRangeDevice and remove it with ArRobot::remRangeDevice. Query for RangeDevices with ArRobot::findRangeDevice. ArRobot::hasRangeDevice will check to see if a particular range device (the given instance) is attached to the robot. A list of range devices can be obtained with ArRobot::getRangeDeviceList.

Note that sonar are integrated with the robot controller and that their readings automatically come included with the standard SIP and so are handled by the standard ArRobot packet handler. Nonetheless, you must explicitly add the sonar RangeDevice with your robot object to use the sonar readings for control tasks. ARIA's design gives the programmer ultimate control over their code, even though that means making you do nearly everything explicitly. Besides, not every program needs to track sonar data and there are some robots don't even have sonar.

Each RangeDevice has two sets of buffers (ArRangeBuffer): current and cumulative, and each support two different reading formats: box and polar (ArRangeDevice::currentReadingPolar, ArRangeDevice::currentReadingBox, ArRangeDevice::cumulativeReadingPolar, ArRangeDevice::cumulativeReadingBox). The current buffer contains the most recent reading; the cumulative buffer contains several readings over time, limited by ArRangeBuffer::setSize.

Useful for collision avoidance and other object detection tasks, apply the checkRangeDevices methods to conveniently scan a related buffer on all range devices attached to the robot for readings that fall within a specified range, including ArRobot::checkRangeDevicesCurrentPolar, ArRobot::checkRangeDevicesCurrentBox, ArRobot::checkRangesDevicesCumulativePolar, ArRobot::checkRangeDevicesCumulativeBox.

Note that each range device also has a threading mutex (ArRangeDevice::lockDevice and ArRangeDevice::unlockDevice) associated with it, so that sensors can be used in a thread-safe manner. For example, if a laser device gets added that runs in its own thread, the checkRangeDevice functions on the robot lock the device so it can poke at the laser device without running into any issues, unlocking the device when it is done. If you want to understand why this locking is good, see ARIA Threading.

Commands and Actions

Your ARIA client drives the robot and runs its various accessories through Direct and Motion Commands, as well as through Actions.

Direct Commands

At the very lowest level, you may send commands directly to the robot server through ArRobot. Direct commands consist of a 1-byte command number followed by none or more arguments, as defined by the robot's operating system, including P2OS and AmigOS. For example, the command number 4, aka ENABLE, enables the robot's motors if accompanied by the argument 1, and disables the motors with the argument 0.

Direct commands to the robot come in five flavors, each defined by its command argument type and length: Use ArRobot::com for commands that have no argument, such as PULSE; ArRobot::comInt for a 2-byte integer argument, signed or unsigned, such as the motors ENABLE command; ArRobot::com2Bytes for when you want to define each of the two bytes in the argument, such as the VEL2 command; and ArRobot::comStr or ArRobot::comStrN for a null-terminated or defined-length (N extra argument) string argument, respectively, such as the sonar POLLING sequencing command.

The ArCommands class contains an enum with all the direct commands; ArCommands::ENABLE, for example. Although identical in syntax and effect when supported, not all Direct Commands are included with every ActivMedia robot. Fortunately, unrecognized or otherwise malformed client commands are benign since they get ignored by the server. Please consult your robot's technical manual for details, such as the "Pioneer 2 Operating System" Chapter 6 in the Pioneer 2 Operations Manual, for client command numbers and syntax.

Motion Commands

At a level just above ArRobot's Direct Commands are the Motion Commands. These are explicit movement commands. Some have identical Direct Command analogues and act to immediately control the mobility of your robot, either to set individual-wheel, or coordinated translational and rotational velocities (ArRobot::setVel2, ArRobot::setVel, ArRobot::setRotVel, respectively); change the robot's absolute or relative heading (ArRobot::setHeading or ArRobot::setDeltaHeading, respectively); move a prescribed distance (ArRobot::move); or just stop (ArRobot::stop).

Examine the directMotionDemo.cpp example file to to see Motion Commands at work.

Be aware that a Direct or a Motion Command may conflict with controls from Actions or other upper-level processes and lead to unexpected consequences. Use ArRobot::clearDirectMotion to cancel the overriding effect of a Motion Command so that your Action is able to regain control the robot. Or limit the time a Motion Command prevents other motion actions with ArRobot::setDirectMotionPrecedenceTime. Otherwise, the Motion Command will prevent actions forever. Use ArRobot::getDirectMotionPrecedenceTime to see how long a Motion Command takes precedence.

Actions

Instead of using Direct or Motion Commands, we prefer that your ARIA client software use Actions to drive the robot. ArAction is the base class; ArAction::fire is the only function that needs to be overloaded for an action to work. ARIA includes a number of built-in actions; look for them in the ARIA sources (the inheritance diagram on the ArAction page will show you which they are as well). And see the actionExample program to discover how to create your own actions.

Actions are added to robots with ArRobot::addAction, including a priority which determines its position in the action list. ArAction::setRobot is called on an action when it is added to a robot. You can override this. For example, this would be useful to add a connection callback, if there were some calculations you wished to do upon connection to the robot.

Actions are evaluated by the resolverin descending order of priority (lowest priority goes last) in each ArRobot syncTask cycle just prior to State Reflection. The resolver goes through the actions to find a single end actionDesired (ArActionDesired). Depending on its current state, an action contributes particular actionDesired movement values and strengths to the final action desired. After this final action desired has been calculated, it is stored and later gets passed to the State Reflector and on to the robot as motion commands.

At each stage when the resolver is evaluating an action it passes in the current action desired of the higher priority actions, this is the currentDesired. For example, a stall-recovery action probably should be programmed not to exert its motion effects if it has been pre-empted by a stop action, so the stall-recovery action can check and see if either the strength is used up or if there is a maximum velocity, and if so it can reset its state. However, there is no need for an action to pay attention to the currentDesired. The resolver could also simply pass a ArActionDesired.reset() to the actions if it did not want the actions to know about its state.

Action Desired

ArActionDesired is the meat of actions. Desired actions should be reset (ArActionDesired::reset) before they are used or reused.

There are six desired action channels: velocity (ArActionDesired::setVel), relative heading (ArActionDesired::setDeltaHeading), absolute heading (ArActionDesired::setHeading), maximum forward translational velocity (ArActionDesired::setMaxVel), maximum reverse translational velocity (ArActionDesired::setMaxNegVel), and maximum rotational velocity (ArActionDesired::setMaxRotVel).

Your action gives each channel a strength of 0.0, the lowest, to 1.0, the highest. Strengths are used by the resolver to compute the relative effect the actionDesired channel setting will have on the current translational velocity and heading of the robot, as well as the speed limits for those movements. (Note that deltaHeading and heading are treated as the same channel for strength purposes, and that these are simply alternate ways of accessing the same channel.)

The maximum velocity, maximum negative velocity, and maximum rotational velocity channels simply impose speed limits and thereby indirectly control the robot.

For more advanced usage, desired actions can be merged (ArActionDesired::merge) and averaged (ArActionDesired::startAverage, ArActionDesired::addAverage, ArActionDesired::endAverage).

Resolvers

ArResolver is the base action-resolver class. ArPriorityResolver is the default resolver. ArResolver::resolve is the function that ArRobot calls with the action list (actually ArResolver::ActionMap) in order to combine and thereby resolve the actionDesired movement controls into State Reflection motion commands to the robot server.

There may only be one resolver per robot, which is set with ArRobot::setResolver. However, a resolver could be created to contain multiple resolvers of its own. Also note that though a robot has particular resolver bound to it, a resolver instance is not tied to any robot. Thus, if you had some adapative resolver, you could set it to work for all robots.

The resolver works by setting each of the currentDesired channels to the contributing actionDesired values in proportion to their respective strenghts and priority, adjusting each movement channel's currentDesired value until the individual strength becomes 1.0 or the list is exhausted. Same-priority actions get averaged together (if they are competing) before being resolved with higher-priority results.

The following table illustrates the steps and currentDesired setVel results when the resolver combines four fictional actionDesired setVel channel values and their relative strengths:

  step #  action  priority  Desired::setVel  strength  currentDesired  strength
    1       4        4           -400         0.25       -400            0.25
    2       3        3           -100         1.0     (combine to 2&3) 
    3       2        3            200         0.50    (combine to 2&3)
    4      2&3       3              0         0.75        -100            1.0
    5       1        1            500         0.50        -100            1.0

Notice in the example that the same-priority actions 2 and 3 are combined before being resolved with the higher priority action 4. Also notice that action 1 has no effect since the currentDesired channel strength reaches 1.0 before that lowest-priority action gets considered by the resolver.

Movement and Limiting Actions

For programming convenience, ARIA has defined two useful types of actions: Movement and Limiting. There are no classes for limiting or movement actions.

Built in movement actions have an ArAction prefix and act to set either or both the translational velocity (setVel) and heading (setDeltaHeading and setHeading) channels. Built in limiting actions are prefixed with ArActionLimiter and act to set one or more of the maximum translational and rotational velocity channels.

Mixing Actions

Actions are most useful when mixed. The teleop program is a good example of mixing limiting and movement actions. In the code, there are many limiting actions, including Limiter, LimiterFar, and so on. And there are two movement actions, joydriveAct and keydriveAct. The limiting actions have higher priority than the movement ones, thereby making sure the way is safe before allowing the robot to drive.

The example also illustrates fundamental, yet very powerful features of ARIA actions and how they contribute to the overall behavior of the mobile robot. Because they are individuals, contributing discretely to the movements of the robot, actions are easily reusable. The limiting action in the teleop example that prevents the robot from crashing into a wall when translating forward, can be copied, as is, into another ARIA program and have the identical effect, except that instead of driving the robot with a joystick, the new program's lower-priority movement action might use color-tracking to have the robot follow a rolling ball. The ball-following action doesn't needs to know anything about the finer arts of safe navigation--the higher-priority limiting actions take care of that.

Another ARIA example program called wander.cpp demonstrates how different movement actions can be used and how they interact. The stall-recover action in wander (ArActionStallRecover) influences the robot's movements only when the motors are stalled, disabling the lower priority actions by using up all translational and rotational strength until the robot has extracted from the stall. You should also examine ArActionStallRecover.cpp in the src/ directory for actionDesired details on how the action changes its motion control influences based on the stall state.

Also note how ArActionAvoidFront and ArActionConstantVelocity interact.

Robot Callbacks

There are a number of useful callbacks in the ARIA system, including ArRobot::addConnectCB, ArRobot::remConnectCB, ArRobot::addFailedConnectCB, ArRobot::remFailedConnectCB, ArRobot::addDisconnectNormallyCB, ArRobot::remDisconnectNormallyCB, ArRobot::addDisconnectOnErrorCB, ArRobot::remDisconnectOnErrorCB, ArRobot::addRunExitCB, ArRobot::remRunExitCB. Read their individual documentation pages for details.

Examples of callbacks are in the directMotionDemo and in joydriveThreaded. Also, ArGripper uses a connectCB as a way to find out when to poll the robot -- a good use of callbacks. Just make sure that any modular code you have removes callbacks if you use them.

Functors

Functor is short for function pointer. A Functor lets you call a function without knowing the declaration of the function. Instead, the compiler and linker figure out how to properly call the function.

Function pointers are fully supported by the C language. C++ treats function pointers like C, but adds in the concept of member functions and the 'this' pointer. C++ does not include the 'this' pointer in the function pointer, which can cause all sorts of problems in an object-oriented program. Hence, we created functors. Functors contain both the function pointer and the pointer to the object which contains the function, or what the function uses as its 'this' pointer.

ARIA makes use of functors as callback functions. In most cases, you will only need to instantiate callback functors and pass them off to various parts of ARIA. To instantiate a functor, you first need to identify how many parameters the function needs and if it returns a value. Most ARIA functions take a pointer to ArFunctor. This is the base class for all the different functors. Its for a function that has no parameters and no return value.

But you can not create an ArFunctor, because it is an abstract base class. Rather, you need to instantiate one of these classes:

ArFunctorC, ArFunctor1C, ArFunctor2C, ArRetFunctorC, ArRetFunctor1C, ArRetFunctor2C

The 'C' in the name means that it's an instance of the functor that knows about the class of a member function. These are templatized classes so need to be instantiated. For example:

     ExampleClass obj;
     ArFunctorC<ExampleClass> functor(obj, &ExampleClass::aFunction);
ExampleClass is a class which contains a function called aFunction. Once the functor is created in this fashion, it can now be passed off to an ARIA function that wants a callback functor. And the function ExampleClass::aFunction will be called when the functor is invoked.

The code that uses the callback functor only needs to know about these templatized classes: ArFunctor, ArFunctor1, ArFunctor2, ArRetFunctor<ReturnType>, ArRetFunctor1<ReturnType>, and ArRetFunctor2<ReturnType>. These functors take 0-2 parameters and have no return or a return value.

To invoke the functors, simply call the invoke function on the functor. If it takes parameters, call invoke with those parameters. If the functor has a return value, call invokeR. The return value of the function will be passed back through the invokeR function.

User Input

There are two different ways to get user input into Aria, from a joystick and from a keyboard. With a joystick is most useful for driving the robot around. There is a class set up that interfaces to the OS for joystick controls, this is ArJoyHandler, the important functions are ArJoyHandler::getButtons, ArJoyHandler::getAdjusted, ArJoyHandler::setSpeeds, and ArJoyHandler::getDoubles. With a keyboard is most useful for setting and changing modes, and exiting the program, but it it can also be used to drive the robot as well (with the arrow keys and the space bar typically), ArKeyHandler is the class which deals with interfacing to the keyboard. ArKeyhandler is directed towards capturing singl! e key presses, not towards reading in sets of text, you can use the normal OS functions to do this. The important functions in ArKeyHandler is ArKeyHandler::addKeyHandler, which binds a specific key to a given functor, also look at the enum ArKeyHandler::KEY for values to pass in for special keys. You also need to attach a key handler to some robot with ArRobot::attachKeyHandler. ArActionJoydrive will use the joystick to drive the robot around, while ArActionKeydrive will use the arrow keys and spacebar to drive the robot around, both of these are employed in the teleop example. The keyboard control is also a nice way to exit cleanly in Windows since control C or just clicking ! on the program box won't cleanly disconnect from the robot, by default if you connect an ArKeyHandler to a robot, escape will exit the program, however you can chage this behavior when you attach the key handler to the robot if you wish.

ARIA Threading

ARIA is highly multi-threaded. This section presents some of the critical concepts behind writing threaded ARIA code.

ARIA provides a number of support classes to make it easier to write object-oriented threaded code. They are: ArASyncTask, ArCondition, ArMutex, and ArThread.

Thread-safe code mostly means proper coordination between threads when handling the same data. You want to avoid the obvious problem of one or more threads reading the data at the same time others write the data. To prevent this problem from happening, the data needs to be protected with synchronization objects.

Synchronous Objects

In ARIA, the synchronization objects are ArMutex and ArCondition. ArMutex is the most useful one. Mutex is short for mutual exclusion. It guarantees that only one thread will use its data at a time. The proper way to use a mutex is to attempt to lock it right before accessing its shared data. If the mutex is not in use, ARIA then grants exclusive access by the requesting thread. If the mutex is locked, the access request gets blocked, and the thread must wait until the mutex gets free. When the thread that has access to the mutex is finished with the data, it must unlock the mutex and thereby make the data available to other threads. If it is not unlocked, the program will become deadlocked and hang. See the mutex example in the ARIA distribution for more details.

ArCondition is useful for delaying the execution of a thread. A thread suspends execution while waiting on an ArCondition until another thread wakes it up. For instance, use ArCondition while waiting for a mutex to become free. Performance is better, too. ArCondition puts the thread to sleep. The processing expensive alternative is to have the thread continously check for a change in condition. ArCondition notifies only those threads that are currently waiting on it at the time the condition changes.

See the ARIA condition example.

Asynchronous Tasks

Unlike the cyclical tasks in the syncTask list, asynchronous tasks run in their own threads. And an ARIA ArASyncTask needs to have a thread under its control for the full lifetime of the program.

To create an ansynchronous task, derive a class from ArASyncTask and override the ArASyncTask::runThread() function. (The function automatically is called within the new thread, when the ArASyncTask gets created.) To create and start the thread, call ArASyncTask::create(). When the ArASyncTask::runThread() function exits, the thread will exit and be destroyed.

This class is mainly a convenience wrapper around ArThread so that you can easily create your own object that encapsulates the concept of a thread.

ARIA Global Data

ARIA contains a list of all the ArRobot instances. Use the Aria::findRobot() to find a robot by name, or use Aria::getRobotList() to get a list of the robots.

Use Aria::getDirectory() to find ARIA's top-level path (C:\Aria or /usr/local/Aria, typically). This is useful, for instance, to locate robot parameter files for individual operational details. Use Aria::setDirectory() to change this path for the run of the program if you feel the need to override what Aria has decided.

Piecemeal Use of ARIA

The most basic layer of ARIA is its deviceConnections, which handles low-level communication with the robot server. On top of the connection layer, we have a packet layer--ArBasePacket and ArRobotPacket--the basic algorithms for constructing command packets and decoding server information packets.

Above the packet layer is the packet handler classes, ArRobotPacketReceiver and ArRobotPacketSender, when send and receive packets to and from the robot. Finally, on top of all these lowest layers is ArRobot, which is a gathering point for all things, but can be used in a quite basic format without all of the bells and whistles. ArRobot has builtin tasks, actions, state reflection and so forth, all of which can be disabled from the constructor (ArRobot::ArRobot) and ignored or reimplemented.

Also note that if all you do is turn off state reflection, which only affects sending ArRobot-mediated motion commands to the robot, not receiving SIPs from the robot, none of the other activities which ArRobot engages on its loop will take up hardly any time, so it probably isn't worth building your own set of tasks, but the power to do so is there for the intrepid.

One other thing worth noting is that you can call ArRobot::loopOnce and it will run through its loop a single time and return. This is so that you can use ARIA from your own control structure. If you are using loopOnce you may also find it beneficial to call ArRobot::incCounter, so that the loop counter will be updated. You could also just call ArRobot::packetHandler, ArRobot::actionHandler, or ArRobot::stateReflector on your own, as these are the most important internal functions, though if you make your own loop you should probably call ArRobot::incCounter any way that you do it, as this is how sonar are known to be new or not, and such.

We recommend that whatever you do you use the same type of strict threading/locking that ARIA observes.

Robot Parameter Files

Found in the Aria/params directory, generic, as well as individually named robot parameter files contain default and name-specific robot information that ARIA uses to characterize the robot and correctly interpret the server information that a robot sends back to the client.

Every robot has a type and subtype, such as Pioneer and P2AT, as well as a user-modifiable name, embedded in its FLASH parameters. These parameters get sent to the ARIA client right after establishment of the client-server connection. ARIA retrieves parameter files in the following order-- built in defaults, subtype parameter file, and finally name parameter file--setting and resetting global variables based on the contents of each file. Accordingly, subtype may add or change the settings derived from the default, and a named parameter file has the very last say over things.

ARIA has default generic type parameters, and generic subtype robot files, such as p2at.p, p2de.p or p2pp.p for the Pioneer 2-AT, and Pioneer 2-DE and Performance PeopleBot subtypes, respectively, in the parameters directory. You may change their contents to better match your specific robot. Or, better, either create a new one or copy the contents to a file which name matches your robot's FLASH parameter name, adding the ".p" parameter file suffix. Then change and add to the generic factors section those accessory or other operational details that best define that specific robot.

For example, ARIA uses RobotRadius to determine the robot's turn limits in most of the obstacle avoidance routines. The default for the P2AT robot doesn't account for bumper accessories. Accordingly, you might create a new parameter file that redefines RobotRadius for that specific robot.

ARIA uses the values in the conversion factors section of a parameter file to transform the robot-dependent server information data into normal dimensions and rates. For example, the DistConvFactor converts the robot's position data, measured in encoder ticks, into millimeters.

ARIA consults the accessories section of a robot's parameter file to determine what accessories a robot might have that cannot be told by other means. For example, the P2 bumper values appear in the standard SIP stall values, but if a bump ring isn't connected, these values float and vacillate between on and off. An accessory definition in the parameter file clues ARIA to use or not use the bumper values.

Finally, the sonar section of the parameter file contains information about the sonar number and geometry so that ARIA can relate sonar readings with position relative to the center of the robot.

How the parameter file works

The parameter file is very much like a Windows INI file in format. It contains sections and keyword/data pairs. Comments start with a semi-colon. A section identifier is a bracketed keyword, such as:

     [ConvFactors]

Keywords and data are separated by one or more spaces on a single line, and may include several defining data values. Each keyword has its own behavior with how it parses the data. For example:

     KeyWord data1 data2 data3 ...

Case matters for both section identifiers and keyword names. Some parameters can have multiple instances in the file. SonarUnit is a good example of this. The multiple instances of the parameter need to be surrounded by a '@start' and '@end' block. For example:

     @start
     SonarUnit 0 73 105 90 
     SonarUnit 1 130 78 41 
     @end

See ArPreferences.h for additional details.

Utility Classes

Some of the utility classes are ArMath, ArUtil, ArTime, ArPose, and ArSectors.

Sockets

The ArSocket class is a wrapper around the socket network communication layer of your operating system. ARIA mostly uses ArSocket to open a server port and to connect to another server port.

To connect to a port, simply construct a socket containing the hostname or IP address of the host, a port number, and the ARIA socket type (TCP or UDP). For example:

     ArSocket sock("host.name.com", 4040, ArSocket::TCP);

Or call the ArSocket::connect() function, such as:

ArSocket sock;
     sock.connect("host.name.com", 4040, ArSocket::TCP);

To open a server port, simple construct a socket:

     ArSocket sock(4040, true, ArSocket::TCP);

Or call:

     ArSocket::open(4040, ArSocket::TCP);

Emacs

Here is the configuration specification the developers at ActivMedia Robotics use in their .emacs files, in case you want to modify the code using emacs and not deal with differences in indentation and such.

    (setq c-default-style '((other . "user")))
    (c-set-offset 'substatement-open 0)
    (c-set-offset 'defun-block-intro 2)
    (c-set-offset 'statement-block-intro 2)
    (c-set-offset 'substatement 2)
    (c-set-offset 'topmost-intro -2)
    (c-set-offset 'arglist-intro '++)
    (c-set-offset 'statement-case-intro '*)
    (c-set-offset 'member-init-intro 2)
    (c-set-offset 'inline-open 0)
    (c-set-offset 'brace-list-intro 2)
    (c-set-offset 'statement-cont 0)
    (defvar c-mode-hook 'c++-mode)

Non-everyday use of C++

Standard Template Library

ARIA makes heavy use of the C++ standard template library. So you should understand the STL in order to get the best use from some of the more advanced parts of ARIA. A reference many developers have found useful is http://www.sgi.com/tech/stl/, this is documentation to SGI's implementation, but other than the SGI specific templates which are explicitly stated as being SGI only, the documentation is quite helpful.

Default Arguments

Default arguments work like the following, in the function delcaration a parameter is specified, and given a default value at the same time. If the function is then used the parameters which have been given a value do not need to be given values when the function is used.

For example, after defining foo, it can be used in two differnt manners:

     void foo(int number = 3);
     // ...later
     foo();
     // or
     foo(int); 
This behavior is quite useful for having defaults that most people will not need to change, but allowing people to change them if they desire.

Also note that the function definition must not have the assignment in it, only the declaration, otherwise Windows compilers will not work and will report a not entirely useful error message.

Constructor Chaining

Constructor chaining is quite simple though little used. Each contructor can give arguments to the constructors of the member variables it contains and to the constructors which it inherits. For example if you have:

     class BaseClass
     {
     public:
       BaseClass(int someNumber);
     };
and
     class SubClass : public BaseClass
     {
     public:
       SubClass(void);
       int anotherNumber;
     };
When you write your constructor for subClass. you can intialize both baseClass and anotherNumber:
     SubClass::SubClass(void) : BaseClass(3), anotherNumber(37)
     {
         // ...
     }
Note how the constructors to be initialized must follow a colon (:) after the constructor, and be separated by commas? For member variables they must also be initialized in the order they are in the class. Note that intializing integers is not all that unique or useful, but using this to initialize callback Functors is quite useful.

Constructor chaining is used in many many places by ARIA, thus it must be understood in order to understand ARIA, but the above is all that really needs to be known.

Chars and Strings, Win workaround

During development problems were encountered with windows if std::strings were passed into a dll. Thus for all input to ARIA const char *s are used, but for all internal storage and all reporting std::strings are passed back out of ARIA.

AREXPORT

Because of the Windows set up for using DLLs, is a macro used to take care of the requirements for DLLs. Largely users do not need to worry about AREXPORTs, but only functions which have AREXPORTs or inline functions are usable with DLLs in windows (all of the functions which are documented are usable).


Generated at Wed Feb 11 14:30:26 2004 for Aria by doxygen1.2.10 written by Dimitri van Heesch, © 1997-2001