created: 07/10/2003

CHAPTER 36 — Objects

In an object oriented language, data and subroutines are grouped together in a section of memory called an object. This chapter gives an overview of what objects look like at the implementation level.

Chapter Topics:

The goal of the chapter is for you to gain insight into the nature of objects. The example programs have been picked for that purpose.

To start, let us once again look at addresses:

QUESTION 1:

Can a 32-bit word in main storage contain an address?