Economic Games and Strategies
Are you interested in Economics as a possible major or minor?
here for information.
here for sample exams
Semester: Spring 2016
Course: Economics 332, Economic
Games and Strategies, section 1 (3 credits)
Economics 215 (Principles of Microeconomics), junior status, an overall GPA of
at least 2.00 and a C- or better in HMXP 102.
Instructor: Dr. Stonebraker
Office: 401 Thurmond
Office phone: 323-2488
E-mail address: firstname.lastname@example.org
Office hours: M 3:30-5 pm, T 2-3
pm, W 1-2 pm, TR 2-4:30 pm and F 10 am-12 pm (no appointment needed)
Other times are available by appointment.
- The course will provide an introduction to game theoretic analysis and its
application to economics. Students will develop the ability to use the
basic tools of game theory to analyze strategic interactions between firms and
- Games of Strategy, 3rd edition, by Avinash Dixit, Susan Skeath and
David H. Reiley, Jr.,
W. W. Norton and Company, Inc., 2009. The course closely will follow both the
structure and content of the text. I will assign appropriate end-of-the chapter
questions and problems from the text. These will not be turned in and/or
graded, but will be useful in learning, in assessing your own understanding of
the material, and doing well on the exams. Note: A 4th edition recently
was published, but we will use the older 3rd edition.
- The grading will be straight letter grades: no plusses or minuses. Four
exams will determine most of your grade. The exam with the lowest score will receive
less weight than the other exams.
The weight for each assignment is:
- Quizzes: 9%
- Exam with lowest grade: 19%
- Exam with highest grade: 26%
- Other exams (23% each):
for a spreadsheet that will calculate your course average.
Four exams will be given (three midterms and a final).
Exam questions will be based on the material presented in class and the
assigned homework problems. You will be expected to write short
essay/explanation answers and to solve a variety of numerical games. You
only may use non-programmable calculators during exams. The final exam will include some specified review
material and will be given at 11:30 a.m. on
Thursday, April 28.
The approximate grading scale will be:
86 - 100%
72 - 85%
60 - 71%
50 - 59%
0 - 49%
- Make-up exams will be given to students with what I judge to be a valid
excuse. Needing more time to study is not a valid excuse. If you cannot make
an exam I expect to be notified as quickly as possible, preferably before the
exam. Students who do not notify me in a
timely manner should not expect a make-up exam.
Cell phones and electronic devices:
I expect never to see cell phones in class. That means no texting and no
checking messages; even under the desk where you think I will not see them.
Laptops, tablets or similar electronic devices may be used for note-taking or
specified course activities with the instructorís permission. Students using
these devices must turn off the wireless function and close all
applications/windows other than the allowed document or application. Each time a
student is caught violating this policy I will deduct one point from his/her
- There will be four short quizzes (typically one or
maybe two problems) at pre-announced times. The lowest score will be
dropped and the remaining three will count as 3% of your grade each. There
will be no make-up quizzes.
- The key to success in any problem-solving course is to practice solving
problems. I will assign a variety of such problems for your
educational enjoyment. Although I expect you to complete them,
they will not be turned in and graded. The best strategy is to work in
small groups on a regular basis to complete the problems and then check the
solutions. To see the solutions to solved problems,
Since I do not collect or grade these assignments, some students may choose
to ignore them or try them the night before the test. This is an
excellent strategy for those hoping to receive a failing grade.
While I expect you to attend every class
on time and will hold you responsible for all class material whether or not
you attend, there are no attendance requirements.
However, based on past experience,
there is a high probability that students who miss class frequently will
have very low exam scores. I also expect you to come to class on time.
Students that consistently walk in late disrupt the learning
environment and impose external costs on other students.
- Wednesday, March 9 is last day to withdraw from a full fall semester course. (Automatic N grade
is issued.) Students may not withdraw from a course after this date
without documented extenuating circumstances.
As a student you should expect me to take my
class responsibilities seriously. You should expect me to deliver quality
instruction in each class, to start and end each class on time, to be
responsive to student perspectives and questions, and to treat each of you
with respect. As an instructor, in addition to adherence to Winthropís Code
of Student Conduct, I expect similarly responsible behavior from you.
Students with Disabilities:
- Winthrop University is dedicated to providing
access to education. If you have a disability and need classroom
accommodations, please contact the Office of Disability Services at 323-3290 as soon as possible. Once you have your
Professor Notification Form please tell me so that I am aware of your
accommodations well before the first assignment.
I. Introduction to Modern Game Theory
- Chapters 1 and 2
II. Basic Concepts and Techniques
- A. Sequential move games
- Chapter 3
- B. Simultaneous move games (discrete strategies)
- Chapter 4
Exam #1: Approximately Thursday,
- C. Simultaneous move games (continuous strategies)
- Chapter 5
- D. Combining sequential and simultaneous moves
- E. Mixed strategy games
- Chapter 7 and pp.
262-268 in chapter 8
Exam #2: Approximately
Thursday, March 3
III. Classes of Games and Strategies
- A. Handling uncertainty
- Chapter 9 (omit section 5C on pp. 339-341)
- B. Strategic moves
- Chapter 10
Exam #3: Approximately Tuesday,
- C. Repeated games
- Chapter 11
(omit section 5 on pp. 414-424)
- D. Collective action games
- Chapter 12
(omit section 5 on pp. 482-486)
- E. Evolutionary games
(if you're lucky)
- Chapter 13
(omit section 5 on pp. 513-516, section 6E on pp. 519-521 and sections 7-9 on pp.
Thursday, April 28
I reserve the right to modify this syllabus with cause if unexpected
Last modified 01/06/16